The distinguished Limxzero spake:
My greatest concern is whether HB: Uncloaked will supplant and/or stunt the progress of HB Online.
The problem with HB Online is that browser technology has advanced considerably in the past 7 years, so technologies used have been deprecated, and new technologies have arisen. This holds true for both client side and server side. I've made some tweaks to the game's engine a few times over the years and have gotten most of the features working in both modern Web browsers and the Wii's Internet Channel, but it is difficult to keep it working with both at once. Plus, HB Online was always a one-man show, so finding time to make updates and add new missions and content has always been difficult. I'd gladly pass the helm to someone else to take over, but I have very little time to update both the Wii and the Nintendo DSi versions.
HB: Uncloaked, on the other hand, is being made with a core team of 3 and uses modern development tools on a modern platform, so much more is possible with it.
There's also the obvious point that we hope to be compensated for the investment of our inevitable thousands of hours to development time for HB: Uncloaked in the form of the Wii U eShop. HB Online took hundreds of hours to develop, and the website never saw the influx of traffic to warrant high priority on that aspect of the SDK Community when other areas were more popular among members. For example, soon after the initial release of HB: Online, I once saw 18 players in the same sector, all chatting with each other. Compare that to the chatrooms, which at their peak would frequently have events with 80 members.
I'm predestined to have free will.