Logo
The Riemann Hypothesis - A 'Complex' Problem
Avatar By LinkZelda
Posted 30 Jul 2012 08:14
Category: Miscellaneous
Before we start, we have to go through some set theoretical assumptions. A negative number can't have a square root since minus times minus gives plus. Therefore we allow the square root of minus one to equal 'i' (in engineering it's actually 'j'). 2i is the square root of -4 and so on.

A few mathematicians noticed that the number of primes up to x (any number you want) is approximately

Π(x) = x / log x
(Yes Π is a function. The number is the lower case one: π)
Note that when I say Log x I mean to base e rather than base 10.

Research logarithms if that made no sense.

Gauss found an even better approximation : the logarithmic integral (denoted by Li[x])

Li(x) = Int of dx / log x
This is actually a definite integral which I can't write properly. Basically x goes on the top and 2 on the bottom.

This was actually difficult to prove. One approach is complex analysis (mathematicians always look at the hard way).

A complex number is a real number (anything on the conventional number line) combined with an imaginary number (a square root of a minus number) An example is 2+i (2 plus the square root of -1).

How do prime numbers lead to complex numbers?
Every number is a product of primes.
For example, 30 = 2 x 3 x 5
and 60 = 2^2 x 3 x 5.

Interestingly, (1+2+2^2+3^3...) x (1+3+3^2+3^3...) x (1+5+5^2+5^3...), where each bracket goes on forever and each bracket is the next prime number, is equal to 1+2+3+4... Obviously this is useless as it equals infinity, so by using a power of -s (minus makes them into a fraction) and make s large enough then multiplying each power in the bracket nonsense by -s, we get:
1^-s + 2^-s + 3^-s + 4^-s... which converges to a number less than infinity. This is true because 60^-s = 2^-2s x 3^-s x 5^-s.

The formula makes even more sense if we let s equal a complex number (really now?)
So s= a + ib
if a > 1

Riemann's zeta function was basically ζ(s)= a + ib.

Then he wrote a big formula for the exact number of primes preceding 'x'. It's to complicated to write here as it involves integrals and sigma notation. However, one variable is interesting which is ρ; the none trivial zeros in the zeta function.

A zero of any sort is what makes ζ(s)=0. This is to just understand the function itself. Obvious zeros are negative even integers like -2, -4, etc...

His hypothesis was that all the none trivial zeros lie on the 1/2 line. This is fancy talk for: 1/2 ± ib = 0. One zero is 1/2 ± 14.13i. If this is true, then we have an exact approximation for prime numbers.

Also there's one million dollars if you can prove it so re-read it if you skimmed through and didn't understand because you weren't paying attention.
Featured: Yes (Haruspex)
Rating +7
Comments
Avatar Jack10
31 Jul 2012 23:23
Yep. Right on. I understood it all immediately.
Avatar Azure09
31 Jul 2012 05:14
This insults my intellegence.By outsmarting me, tenfold times 100 times.
Avatar wowrofl
31 Jul 2012 03:57
Quoth wowrofl:
First 10 words.
Right on, I'm understanding.

After the word 'theoretical' - eh, what now?

Rest of the blog - Um?

+1 for writing the blog without having the urge shooting yourself in the face

I hate math. With a passion.


urge of*
Avatar wowrofl
31 Jul 2012 03:57
First 10 words.
Right on, I'm understanding.

After the word 'theoretical' - eh, what now?

Rest of the blog - Um?

+1 for writing the blog without having the urge shooting yourself in the face

I hate math. With a passion.
Avatar LinkZelda
30 Jul 2012 19:22
Quoth Waffle King:
In math class, I liked to play Pokémon and doodle dinosaurs.
You get to doodle in topology; a field of maths.
Avatar Lakhlan01
30 Jul 2012 18:53
Quantum Physics>Math
Avatar Lucas7
30 Jul 2012 17:35
All I understood was the first paragraph but some day I'm gonna understand it all!
Avatar Truth Kills
30 Jul 2012 17:26
I'm gonna grab things from history too some day, and all the kids will understand it. You'll see, youll see.
Avatar Waffle King
30 Jul 2012 17:09
In math class, I liked to play Pokémon and doodle dinosaurs.
Avatar LinkZelda
30 Jul 2012 14:52
Quoth HullBreach:
I remember back in the late 1990s when the $1,000,000 prizes were first set up for several math problems, like this one. I believe a couple of them have been resolved thus far.

Providing monetary incentive for solutions or achievements is a great way to push science and technology forward. Other great examples are the Orteig Prize for the first transatlantic flight (won by Charles Lindbergh) and the Ansari X-Prize for the first reusable suborbital vehicle (won by Scaled Composites. There are several other prizes unwon right now that relate to robotics, battery efficiency, unmanned lunar landers, etc.


You were probably referring to the Clay Millennium Prize Problems. I'll list the six other problems:

*P=NP problem in computer science
*The Poincaré Conjecture in topology (solved I think)
* The Birch and Swinnerton-Dyer Conjecture in algebraic number theory
*The existence of solutions to the Navier-Stokes equations in fluid dynamics
* The Hodge conjecture in algebraic geometry
*The mass gap hypothesis in quantum field theory
Avatar GuitarGodAnth
30 Jul 2012 11:27
You have too much time on your hands bro.
Avatar HullBreach
30 Jul 2012 11:26
I remember back in the late 1990s when the $1,000,000 prizes were first set up for several math problems, like this one. I believe a couple of them have been resolved thus far.

Providing monetary incentive for solutions or achievements is a great way to push science and technology forward. Other great examples are the Orteig Prize for the first transatlantic flight (won by Charles Lindbergh) and the Ansari X-Prize for the first reusable suborbital vehicle (won by Scaled Composites. There are several other prizes unwon right now that relate to robotics, battery efficiency, unmanned lunar landers, etc.
Avatar Haruspex
30 Jul 2012 11:16
Sorry to whoever accepted this first, fat fingers and a small tablet made me accept this over you. Don't worry its still accepted.
Home
Advertisement
Wii, Nintendo DS, Nintendo DSi are ™ Nintendo Co. Ltd. Opera is a product of Opera Software ASA. This website is ©2009-2012 Daniel Gump. All rights reserved. Members are responsible for their own content. No account information will be given to third-parties.