For all the gloriously gratuitous shuriken-in-the-face moments that pepper Cartoon Wars, the game is not as brainless as its puerile presentation would have you believe.
The 2D play area features a tower at both ends, black and white units spawning from the left structure, along the bottom of the screen. Spawned units move automatically toward their colourful foes on the right of the screen.
The goal is to spawn enough units to successfully overwhelm the colour tribe and destroy their tower (spam units). This takes up most of your time.
Fail to get your troops running early on and you risk fighting tooth and nail stay in the game. If you blow all of your resources too soon however, fending off that crucial mid-point of a battle may get the best of your defences.
Along with ground units, you have a turret-mounted long-range crossbow, which is controlled by, well, Your finger., It is still useful for providing extra punch when your Mana is running low.
The gameplay is fun, with the progression capably stimulating those reward receptors in your brain.
At the other side though, this is a refreshing take on Tower Defense, and it's deliciously violent throughout.
Cartoon Wars isn't "the best game ever",, but for the price, it's worth a place on any TD fans' home screen.