Leader
They're -- well -- the leader. They help make big decisions for the gang. The leader must be the most strong-willed, and wise Katemphy of the lot. They assure the Lonergang of their saftey, and strength. The leader has big shoes to fill, but they have many shoulders to lean on when angst builds up.Secondary
Pretty much the vice-leader. There to help the leader with troubling moments, and to make decisions when the leader is unable. They're one of the shoulders to lean on, as mentioned above.Smarty
The big ol' brain of the bunch. Keeps every bit of information given to them by the snitches locked up in their head, ready to be pulled out for future references. They help improve game-plans for the gang, and will also help to make sure the paths chosen are the most thought out. They will help work with Lifesavers to find good antidotes and treatments for various wounds.Lifesavers
The medics and researchers in health of the gang, helping provide good first aid during battles, and relieving simple ailments during the gang's downtime. The Smarty and Lifesavers work hand in hand, the Lifesavers discover new treatments for wounds from enemy weapons, and the Smarty comes with a decent weapon to keep injuries to a minimum.Snitches
They're like the Smarty's and Leader's eyes and ears. Getting them information important to the gang's safety and well being.Groupers
The "muscles" of the Lonergang. Protecting the gang with their strength and wit. Willing to give their lives to keep the Lonergang safe. Making sure that their home's security never falters. Not all Groupers are purely brute strength, though. Many are considered Groupers for their sharp and cunning abilities. Some groupers help set traps, some help with ambushes.