It has been a while. Life has been busy for all of us at HullBreach Studios lately, so none of us have made our presence in this community very frequently. Thus, I wanted to give a little update on our projects and how they relate to this community. We have multiple games actively in development across several platforms. For now, these will just be quick summaries of each, but we will have more detailed write-ups in the future. For some of them, you can see screenshots at http://hullbreachstudios.com and even discuss the games in the bulletin boards, which work with your membership accounts here.
Sadness & Solitude - Multi-platform This is the big project for Randy (Arch_Enemy). It’s a survival horror game with hand-drawn pixel art. We have plans to release this for several platforms, including Nintendo 3DS, Wii U, iOS, Android and possibly others. More details will come shortly.
Saviis - iOS/WatchOS A modern version of this community’s character creator will be available for the iPhone with a dedicated Apple Watch companion app. These Saviis will link with accounts in this community or be available to export as images to use as avatars elsewhere. You will be able to use all artwork from the current Saviis, plus import your own backgrounds and select from completely new combinations of characters.
Tomeling in Trouble - Wii U/Nintendo 3DS This MOBA game by Robert (Skunkman) is already available for the Wii U in North America. The European/Oceanian release is coming this year to coincide with the first update to the NA version. There will also be a Nintendo 3DS version. The plan is to support multi-player between platforms.
Unnamed Project - Nintendo 3DS Robert has a destruction physics game in development for the Nintendo 3DS. I will let him go into the details once development progresses further. Imagine Blast Corps for the Nintendo 64.
SDK Spriter - iPad I’ve been working on porting the Wii U game SDK Spriter to the iPad. There is currently a “Lite†version available for $0.99USD. A “Pro†version will come later in the year with the full package of game asset and level development. Content can be shared from both the Wii U and iPad versions to http://sdkspriter.com, where you can log in with your account here to vote on art or post comments.
SDK Paint - iPad An old version of SDK Paint “Lite†is already available on the iPad for free. The “Pro†version will include multi-touch features for zooming the canvas, and it will include slideshows, like the Wii U version and Apple TV viewer. The online gallery is available at http://sdkpaint.com, where you can use your account her to vote on art or post comments.
SDK Paint 2 - Nintendo Switch?? We’ve pitched this idea to Nintendo and hope to hear back soon. If they approve it, a big announcement will come later.
We have several other games in development, including big titles we’ve previously mentioned. I just figured it was worth focusing on some of the short term ones in this post.
Good to hear your guys are keeping active. Hope you lot do well this year.
Just two quick questions;
- Would you guys still consider picking up TMJ again or are you too busy with your current projects?
- May have missed previous annoucements but is their any big project in the works for the switch outside of SDK Paint 2?
HullBreach
10 Mar 2018 03:55
In reply to Divine Crusader
TMJ is still planned. The art form will most likely be similar to Octopath Traveler on the Nintendo Switch so that we can keep much of the art but put it into a more modern engine. Development will be alongside that of HullBreach: Uncloaked and Tomeling: Darkness Falls, once the current projects are completed.
At the moment, development on the Nintendo Switch needs to be approved on a per-game basis, so we are waiting to pitch additional projects until we have more to show for it. SDK Paint was very popular on the Wii U, so a sequel with more features and hardware-specific features seemed a good place to start.
Art form similar to Octopath Traveler ? Love the style, guess it would fit the game pretty well too. I'll look forward to the release.
And was the per-game basis different on the Wii-U? Sorry, not aware of the process. That also makes sense I guess, a lot of people were saying it was good but left them wanting for more features. Would like to see how you add joy con functionality in though
HullBreach
10 Mar 2018 12:40
In reply to Divine Crusader
They basically accepted anything on the Wii U, once they opened the floodgates about 3 years ago. They did the same with the 3DS about a year ago. From what we are aware, the floodgates have opened in Japan for the Switch, but they are very selective in other regions. It’s interesting, since the Switch is region-free. It’s possible that they are less selected for devs that have been approved. We are hoping that pitching a “sequel†to SDK Paint will interest them, since Nintendo of America liked it enough to feature it on their website a few years ago.
HullBreach
10 Mar 2018 12:46
In reply to HullBreach
Here’s an archive of the page, which has a really old (and ugly IMO) version of SDK Paint toward the bottom: clicky clicky