Wow, it's a new blog where I complain about things, yeehaw. There was actually supposed to be one I was making about Hollow Knight because I fucking hate Hollow Knight, but I never finished it and haven't played the game in a while so I probably won't. You know what I paid for though and immediately regretted? Code Vein, aka shitty anime weeb Darksouls.
People tend to compare Code Vein to Darksouls since the game wants to be a souls-like. Unfortunately, I haven't played much Darksouls, I have played Bloodborne though. I'm not entirely sure how apparent I've made my love for Bloodborne on here, I don't think I've talked much about it. My love for Bloodborne is about on par with Doom though and I do know that I've made t h a t very very apparent. So there's at least one FromSoftware game I know exceptionally well so when I need specific comparisons, I'm going to use Bloodborne rather than Darksouls.
First things first, Code Veins control layout sucks ass, and whoever decided to map the controls that way deserves an ice pick to the frontal lobe. It's partially like Bloodborne or Darksouls, parry with L2, Lockon is R3, Roll is circle. But then some jackass decided "Haha what if your normal attacks were square and triangle" that's horrible. You can at least remap the controls how you want. It's just tedious because if you have certain controls already mapped to a button sometimes it just won't let you change them unless you specifically move that control first. Some buttons you also just, aren't allowed to change at all. You can at least get your attacks put on R1 and R2 which is all I wanted.
This is the first game I think I have ever actually remapped the controls to my liking because the defaults were just that nonsensically confusing and awful to me. To be fair that's a nitpick but this is my blog and I complain about what I wish.
The game's leveling is also similar to Bloodborne or Darksouls except, you don't pick your own stats so I don't know why it even has leveling that way. You literally just scroll left to level up and it increases your health and stamina or something. That's all that changes. You can't increase stats other than that.
In fact, I'm not even sure how the stats work. I think they're dependent on what Bloodveil or Blood Code you use but even then I'm really not sure what changes between what, what letter grades actually mean for stats. The game does not explain it and unlike in Bloodborne I haven't for the life of me been able to figure out what does what.
For example, with the Bloodveils I have two different ones and they do like different effects for parrying. I have no clue if that makes the parrying work different or if it's cosmetic. I also can't figure out why one suddenly makes the weight of my weapon 126/120 when the other one is 120/120. It's the same weapon, why does the weight suddenly change.
It just feels overcomplicated and confusing and the game doesn't explain any of it. All the tutorial tells you is about some of the different default Blood Codes you can pick and how to use your special attacks.
Code Vein's combat is uh, it's something alright, and by something I mean R1 spam to win. It's not at all difficult, I've never even used my special attacks. It's similar to Darksouls or Bloodborne in about appearance only. It's not as difficult, enemies aren't nearly as dangerous and given how easy it is to level up you're not really worried about taking damage at all. I think I died maybe once before the first boss to a big guy I pissed off because he did a weird AOE stomp attack that I couldn't get away from.
The game also likes to shove AI partners on you, and it's not like summons or anything, they're just there with you. Always. They make the already easy combat completely trivial, you can easily sit back and let them do most of the fighting outside of bosses and you are golden. Also, the AI partners never shut the fuck up. Ever.
While general combat is easy as fuck, trying to get backstabs for whatever reason is finicky as all hell. Apparently, either hitboxes are wonky or the game just arbitrarily decides "no. I don't think you w i l l backstab" because I can be in the same spot, the same distance from an enemy's back and sometimes I backstab and other times I do a regular attack. Parrying also seems wonky and finicky but that could also just be because I've never been good at parrying in Bloodborne or Darksouls.
Maybe the combat will get more difficult, to be fair I've only fought the first boss so far but it really doesn't seem promising.
Speaking of Bosses, the first boss is dumb. He's not necessarily difficult, although he killed me 3 times. It's more an issue of hope you see his weird red AOE telegraph before he does it. Unfortunately half the time you can't or won't see it because he's huge, you have to get up close to hit him and the telegraph for that attack is that you have a split second to see him smash a red thing in his hand and gtfo before you are flung across the stage because r e d.
Like I've had problems with Bloodborne bosses, don't get me wrong, but normally they're telegraphed well enough that you will see the attack they're about to do. Even if it is an AOE. Even if the Boss is huge as well, because they don't make the telegraph for said AOE literally just the boss smashes a tiny thing in his hand. For example, Ludwig in the Old Hunters DLC does an AOE with his sword during his second phase and even if you're right up on him you can still see it because the telegraphing for him about to do it is 1.)he stops 2.)He lifts his sword up for a solid few seconds 3.)Explodes 4.)Then draws his sword back behind him to do a slash and finally slams the sword onto the ground to do a death laser. It's well-telegraphed and for good reason, because it can do a massive fuckton of damage.
The game's environments are also just boring and uninteresting. There is no ambiance or anything to add atmosphere. Like the first area is just, a cave. That's it. There aren't any ambient sounds, the enemies don't make any sounds unless you aggro them it's just quiet. Like Bloodborne is quiet too but there's ambiance. When you first get into Central Yharnam you can hear people in the house coughing, crying, laughing, etc. You can hear enemies patrolling around either via their voice lines or the sounds of axes being dragged and footsteps on the ground. You can hear the giant trolls groaning and moaning, the pig in the sewers making pig sounds, etc. Hell even going up the ladder to the first lamp you hear the Cleric Beast scream. There's ambiance and it makes the area more spooky and intimidating, especially when you're first playing and have no idea what you'll run into.
Code Vein's aesthetics also just clash with each other I feel, it's a Souls-like and they're normally intimidating. The game's environments are like a cave full of monsters, a wrecked city, stuff like that which should be intimidating. Then you just have Anime girl and Anime boy in edgy outfits. It just clashes and sort of makes everything feel weird and goofy rather than y'know intimidating or spooky or anything.
Overall so far, this game just feels like somebody wanted to make Darksouls, but didn't understand what makes Darksouls fun in the first place. It's instead a boring mess that overcomplicates random aspects, barely touches on others, and just leaves the game feeling unfun.
It most certainly is not worth the 60 dollar price tag it has on the PlayStation store, hell I got it on sale for 20 and I'm still disappointed I spent that much on it.