Listen, guys. On DSi Opera SDK, there are many different technologies (button detection, wireframes, etc.) and I think we might be able to incorporate these into TMJ Beta. Agreed?
TMJ is a 2D game, hence wirframes will not be used. I'm not really sure what you're asking honestly. Since HullBreach is the main one making TMJ, it's up to him what goes into it.
It's my job to help the next generation, and set a good example for them. And for that I'll gladly lay down my life.
Yes, I'm sure Hull knows the browser capabilities and limits as well as how far he is willing to push the complexity of this planned MMO. I suppose button key detection might be doable for menus, but movement is out of the question. It's all about having the controls work as seamlessly as possible for the player. Wireframes would be cool, but I only realistically envision simple sprites for things like characters and items. Raycasting: cutscenes are cut and dry in "storyboard" medium, and there is nothing else that would remotely be possible in using it.