~!~!All of this information is what I got through various websites from google!~!~
OVERVIEW
Diablo III is an upcoming dark fantasy/horror-themed action role-playing game in development by Blizzard, making it the third installment in the Diablo franchise. The game, which features elements of the hack and slash and dungeon crawl genres.
The game takes place in Sanctuary, the dark fantasy world of the Diablo series. This world was saved twenty years prior by a handful of unnamed heroes in Diablo II, heroes who, having survived the onslaught brought by the armies of the Burning Hells, have gone mad from their ordeals. It is up to a new generation of heroes to face the forces of evil threatening the world of Sanctuary.
Players will have the opportunity to explore familiar settings such as Tristram.
The only confirmed NPCs are Deckard Cain, who has appeared in both of the previous games, and his niece, Leah, a new character who accompanies the hero in quests from time to time. The plot will revolve around two surviving Lesser Evils, Azmodan, Belial, and an artifact known as the Black Soulstone. Diablo's world map is composed primarily of two main continents with several small islands in the Northwest region. The world of Sanctuary has been dramatically changed by the events of Diablo 2; Lord of Destruction, for the destruction of the World Stone underneath the Mount Arreat has reshaped the world's geography.
As in Diablo II, multiplayer games will be possible using Blizzard's Battle.net service, with many of the new features developed for StarCraft II also available in Diablo III. Players will be able to drop in and out of sessions of co-operative play with others.
An enhanced quest system, a random level generator, and a random encounter generator are slated for use in order to ensure the game provides different experiences when replayed.[2] Overall, the game will include both static and randomly generated levels. Additionally, there will be class-specific quests to go along with the main storyline quests. Blizzard originally planned to have in-game cutscenes,[17] but decided these would divert from the gameplay and decided against them. Three new armor pieces will be available: shoulder plates, arm-guards and leggings.
Unlike previous iterations, gold can be picked up merely by touching it, rather than having to manually pick it up. One of the new features intended to speed gameplay is that health orbs drop from enemies, replacing the need to have a potion bar, which itself is replaced by a skill bar that allows a player to assign quick bar buttons to skills and spells; previously, players could only assign two skills (one for each mouse button) and had to swap skills with the keyboard or mousewheel. Players can still assign specific attacks to mouse buttons.
Skill runes, another new feature, are skill-modifying items that are randomly dropped by monsters and used across all classes. Rather than changing equippable items as in Diablo II, they are instead attached to skills, often completely changing the gameplay of each skill. Skill runes also have the ability to make one particular spell in each class more powerful, and give the player options as to how the rune will enhance a particular spell. For example, investing skill runes on the wizard's "lightning" can allow the players to make the lightning jump onto additional enemies, or, alternatively, adding the runes with explosion effect blows the enemy up and causes damage to the surrounding area.
Diablo III will give players the choice to make hardcore characters, similar to Diablo II. Hardcore characters cannot be resurrected and become permanently unplayable if they are killed, and they do not have access to the real-world money auction house.
Artisans are NPCs who sell, craft, and enhance equipment. Three types of artisans can be acquired by completing a quest for each: a blacksmith, a mystic, and a jeweler. Artisans create items using materials the player can gather by scrapping acquired items and reducing them to their component parts. Unlike Diablo II, rare and magic items can be enhanced, not just basic weaponry and armor. These materials are used to create items which will have random bonuses. Crafting can also be used to train and improve the skills of the artisans rather than create new items. When artisans gain new levels, their shop reflects their higher skill level. The process of salvaging items into materials also makes inventory management easier. Blizzard stated that this crafting system was designed so that it would not slow down the pace of the game.
Followers are NPC allies that can accompany the player throughout the game world. There are three types of followers in Diablo 3: the Templar, the Scoundrel and the Enchantress, each having their own skills and background. As followers fight alongside the player, they gain new skills, experience and equipment as they level up. Only one follower accompanies the player at a time, creating a gameplay strategy decision. Followers are only available in normal, single-player mode.
On 1 August 2011, it was reported that Diablo III will feature two types of auction houses; one where players spend in-game gold and another where players can buy or sell virtual items for real-world money. The real money auction house will not be available in Hardcore mode.
Blizzard has stated that nearly everything that drops on the ground, including gold, can be traded with other players directly or through the auction house system. Aside from certain quest items, there will be very few (if any) items that will be bound to a particular character and therefore un-tradable.
Player versus player has been implemented in Diablo III using unique arenas designed with differing amounts of terrain and cover. Players participate in PvP choosing from their existing characters, with access to all of the gear and skill they have gathered from playing the game in single player or cooperative mode. There will be both ranked and unranked gametypes. When participating in ranked games ('best of' match series), players will earn points for advancement based on how many kills they acquire throughout matches, accomplished objectives, victories. The points earned lead to multiplayer achievements, titles, and other rewards
CLASSES
There will be five available character classes. In the previous two games, each class had a fixed gender, but in Diablo III players may choose the gender they would like to play.
Although Blizzard initially revealed only one gender per class, the alternate gender has been revealed slowly in the lead-up to the game's release.
The witch doctor is a new character reminiscent of the Diablo II necromancer, but with skills more traditionally associated with shamanism and voodoo culture. The witch doctor has the ability to summon monsters, cast curses, harvest souls, and hurl poisons and explosives at his enemies. Blizzard has stated[citation needed] that the witch doctor is not another version of the necromancer and that they may incorporate the necromancer in a future expansion if they so desire. To power spells the witch doctor uses mana, which regenerates slowly.
The barbarian will have a variety of revamped skills at their disposal based on the use of their incredible physical prowess. The barbarian is able to whirlwind through crowds, cleave through swarms, leap across crags, and crush opponents upon landing. The resource used by the barbarian is fury, which is generated through getting attacked by enemies, attacking enemies and through certain abilities. Fury is used for certain strong abilities and degenerates over time.
The wizard is a version of the sorceress from Diablo II or the sorcerer from Diablo. The Wizard's abilities range from shooting lightning, fire and ice at their enemies to slowing time and teleporting around enemies and through walls. The wizard fuels their spells with arcane power, which is a fast regenerating power source.
The monk is a melee attacker, using martial arts to cripple foes, resist damage, deflect projectiles, attack with blinding speed, and land explosive killing blows. It combines the melee elements of Diablo II's assassin class with the "holy warrior" role of the paladin. Blizzard has stated that the monk is not related in any way to the monk class from the Sierra Entertainment-made Diablo: Hellfire expansion.[34] The monk is fueled by spirit, which has defensive purposes and is slowly generated through attacking, though it does not degenerate.
The demon hunter combines elements of Diablo II's amazon and assassin classes. Demon hunters use crossbows as their main weapon and also throw small bombs at enemies. Some of their skills have been revealed and among them are arrow skills such as Chain Arrow. The demon hunter is fueled by discipline and hatred. Hatred is a fast regenerating resource that is used for attacks, while Discipline is a slow regenerating resource used for defensive abilities.
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